Bethesda Quake 4, Xbox 360 Manual Page 4

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MENUS
Load Game—Choose this to load or delete a saved game.
Campaign—Choose this to begin or continue a Single Player game.
Multiplayer—Join or host a game on Xbox LIVE® or System Link.
Xbox Liv: Connect via the Internet to play
QUAKE 4
on Xbox LIVE.
System Link: Connect Xbox 360® consoles locally using an Xbox System Link
Cable or via your LAN.
Settings: Set your Multiplayer character model and your rail color.
Options—Set your game options. The settings apply to both Single Player
and Multiplayer.
Controls
>> Sticks: Choose your stick conguration, which affects looking and
movement. You can also invert your look direction from this menu.
>> Buttons: Choose your conguration for button controls.
>> Sensitivity: Choose how fast you want your crosshair to move with
the stick.
Audio
>> Sound Volume: Set the game’s volume.
>> Music Volume: Set the game’s music volume.
Note: If you choose a custom soundtrack, this slider will not function
until you choose Return Control to Game from the Xbox Guide.
>> Xbox Live Voice Comm: Enable or disable voice communications for
Multiplayer over Xbox Live.
Game Settings
>> Auto Weapon Reload: Toggle whether you want to automatically reload
when your weapon runs out of ammo, if ammo is available.
>> Auto Weapon Switch: Toggle whether you want to automatically switch
weapons when you pick up a new weapon.
>> Aim Assist: Toggle whether you want a bit of assistance in targeting
enemies. This does not affect aim in Multiplayer.
>> Vibration: Choose the color of your crosshair.
>> Crosshair color: Choose the color of your crosshair.
Credits—The people who made the game.
IN-GAME DISPLAY
1) Objective indicator—When you receive a new objective, it will briey appear
here. To review your objectives during a game, press :.
2) Item pickup indicator—When you pick up armor, ammo, health or a new
weapon, an indicator appears here.
3) Clip Ammunition—The amount of ammunition in your current weapon. Press
the
X button to reload it from your reserve ammunition. With some weapons,
this indicator is also shown on the weapon’s status display.
4) Reserve Ammunition—The amount of additional ammo you’re carrying for the
selected weapon. Reloading depletes this reserve.
5) Health—The amount of damage you can take. When healthy, the green bar is
full. As you’re shot or injured, this number decreases and the bar empties. If the
number reaches 0, you will die. Picking up health packs restores your health.
6) Reticle/Cursor—Your reticle generally assists in aiming. However, as you ap-
proach other Marines, your weapon lowers and your reticle indicates you can
talk to the person. Their name appears next to the reticle. When you approach
a computer panel or other graphical interface, your weapon lowers and your
reticle becomes a mouse pointer you can use to interact with the information
on-screen.
7) Armor—Displays how much armor you have on. When you’re shot or take
damage, some of the impact is absorbed by the armor you wear. When your
armor is completely intact, the green bar is full. As you take damage, the num-
ber decreases and the bar empties. When armor is over 100 in Multiplayer, it
slowly counts down to 100.
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