Bethesda Fallout: New Vegas Ultimate Edition, PC Manual Page 11

  • Download
  • Add to my manuals
  • Print
  • Page
    / 15
  • Table of contents
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 10
18 19
Fallout New Vegas Fallout New Vegas
CRIME AND PUNISHMENT DIALOGUE
Crimes are divided into two categories: major and minor.
Minor crimes cause only the victim to become hostile to you:
Theft: If the owner sees you steal something that she owns, she will try to take it back from
you. If you try to escape, or persist in stealing from her, she will attack you (or run for
help). If you fight back, you are now committing a major crime (Assault, see below).
Trespass: If the owner sees you open a locked door, container, or computer, he will
immediately attack you.
Major crimes cause the victim and the victim’s friends to become hostile to you:
Assault: Attacking someone without provocation, or fighting back when someone attacks
you for a minor crime.
Murder: If there are witnesses who care about the victim, they will become hostile to you.
If a fight starts that you did not intend, you can attempt to yield by holstering your weapon.
This may or may not be successful depending on how the attacker feels about you.
When in dialogue with a character, simply select the response that seems most appropriate to
the situation... and be prepared for the character you’re talking with to react accordingly.
You may occasionally be presented with dialog options that are preceded by the name of a
skill (e.g., [Sneak]) or a specific faction that you may have reputation with (e.g., [NCR]). This
means the line in question is available because you possess the necessary perk or your skill/
reputation is high enough, and would not be available otherwise. If you see a line with a skill
name and a set of numbers after it that highlights in red when selected (e.g., [Barter 25/50])
it means your current skill level is too low to be successful with this line of dialog. The first
number represents your skill level, the second represents the level needed to be successful.
You may reach that level by taking Chems, reading skill magazines or other temporary means.
Note that there are never any long-lasting effects to failing skill dialog options, so you can
always try again later.
Page view 10
1 2 ... 6 7 8 9 10 11 12 13 14 15

Comments to this Manuals

No comments